Shadow

Shadow is a card within the world of Ænigma. It allows the user to manipulate the element of the shadows. If found on the map it appears as a black book engraved with the shadow symbol within a gray orb. This has a common spawn rate. The moves you are able to perform with shadow are Shadow Converse, Zero Area, Shadow Zone, and Void Drain. Each move has its own unique keybind. This card has the unique quirk of being the only card without a movement.

Shadow Converse [Q]
Requirement(s): 10+ levels in magic

Type: Ranged

Cast time: Instant

The user will shoot a shadow beam towards their cursor. When the beam comes in contact with an NPC or player, it will pull them directly towards the player, dealing damage during the time they are being pulled.

The user can move while this spell is being cast. This spell cannot be charged.

Zero Area [E]
Requirement(s): 20+ levels in magic

Type: Ranged Area of Effect

Cast time: 1-8.2 seconds

The user will instantly stop whatever they were doing and charge up a barrage of shadow-balls. Once charged, they will fire multiple shadow-balls dealing medium area damage which can increase in damage depending on charge time.

The user cannot move while this spell is being cast.

Shadow Zone [R]
Requirement(s): 30+ levels in magic

Type: Area of Effect

Cast time: Instant

The user will quickly smash the ground causing shadow spikes to pierce the area in front of the caster dealing damage.

The user cannot move while this spell is being cast. This spell cannot be charged.

Void Drain [F]
Requirement(s): 40+ levels in magic

Type: Area of Effect

Cast time: 0-11.7 seconds

The user will charge up a dark void that will deal high damage to the targets around the caster. This move requires quite a long charge to deal high damage.

The user cannot move while this spell is being cast.